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The article about the architecture of Pokemon Go describes how this popular mobile game is built. It begins with an overview of the essential components, such as the servers that manage data and provide real-time gameplay. The various layers of the system are discussed, including the client layer responsible for player interaction and the server layer that processes data and game logic. The article also tackles challenges related to localization and augmented reality, which are crucial for user experience. Examples are provided to show how the game's architecture must handle a vast number of players and changing conditions to ensure smooth gameplay. Overall, the text provides a fascinating insight into how technology supports interactive fun in mixed reality, making it interesting for both developers and gamers alike.