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The article delves into the fascinating theme of non-Euclidean geometry and its impact on the classic game Doom. During the presentation, it is discussed how altering one of the fundamental mathematical assumptions, namely the value of Pi, affects the way objects are rendered in the game. Instead of the standard perception of angles and distances, non-Euclidean geometry introduces entirely new rules that can lead to surprising outcomes when interacting with the virtual environment. As a result, the game not only becomes more intriguing but also opens up novel possibilities for game developers and programmers. Game creators can leverage these theories to design innovative mechanics that could capture the attention of players worldwide.