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This article discusses an intriguing project centered around creating real-time chess games with a million boards running in a single process. The author explains how they managed to build these simultaneous chess boards using optimized code and algorithms that allow efficient event handling on every board. A significant aspect of this project is the innovative use of multithreading to manage player moves and interactions, which greatly enhances system performance. Code examples included in the article illustrate various techniques employed to boost application responsiveness and efficiency. The author emphasizes that such technology could not only impact chess, but also other gaming and simulation domains, opening new avenues for game developers and programmers alike.