How to Write a Roguelike Game (ADOM, NetHack, etc.) from Scratch, in Which We Move Through a World Generated in ASCII Graphics - Tutorial
The article we are analyzing is the second part of a tutorial about creating roguelike games using the TCOD library. The author offers a detailed look into the next steps needed to expand your game. In this part of the tutorial, users learn how to add simple graphics as well as elements related to character interaction and movement. The tutorial also covers the implementation of maps and random element generation in the game, which adds to its diversity. It's noteworthy that the author encourages experimentation with code, which allows for a better understanding of game mechanics. With this guide, both beginners and more advanced users can enhance their skills in roguelike game programming.