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How was the game Another World from 1994 built from a technical perspective?

In his article, Fabien Sanglard explores the 3D graphics creation process in the 1991 game 'Another World.' He meticulously analyzes the modeling, texturing, and rendering techniques that were employed in this iconic title. The article is rich with examples of source code and screenshots that illustrate how the developers ingeniously utilized the limited hardware capabilities of the time to achieve impressive visuals. Fabien demonstrates how the use of polygons and simple animation techniques contributed to creating a memorable visual experience. The article also encourages readers to reflect on the impact these techniques have had on today's standards in computer graphics and video games. It is created for retro gaming enthusiasts, developers, and anyone interested in the evolution of graphics in gaming.