In the computer game 'Cities: Skylines', you can implement any algorithm (it is 'Turing Complete')
The article discusses the intriguing topic of the relationship between the game Cities: Skylines and the concept of Turing completeness. The author illustrates how game mechanics can be used to simulate various computational systems. Specifically, it focuses on how the diverse elements of city management, such as building infrastructure and providing public services, can meet the necessary conditions to be recognized as a Turing-complete system. Players in the game can manipulate resources, leading to the development of complex algorithms that are processed in real-time. As a result, the author proposes the hypothesis that cities within the game could potentially solve computational problems if designed appropriately. In conclusion, the article encourages readers to further explore this theory and experiment with the game in the context of computation.