Rendering Graphics in the Style of Wolfenstein 3D
The article discusses the rendering of the game Wolf 3D, which was one of the first games to utilize 3D technology in an accessible way. The author explains step-by-step how the rendering engine works, highlighting key components such as ray casting and rasterization. These technologies enabled the creation of a three-dimensional environment with limited resources, which represented a significant advance in the video game industry at that time. The author also addresses performance considerations, emphasizing how important it was to optimize the code so that the game could run smoothly on the hardware available back then. At the end of the article, there are examples of implementations, which help to better understand the practical aspects of the discussed concepts.