Menu
About me Kontakt

The article on Red Blob Games provides a detailed overview of the A* (A-star) algorithm, which is widely used in computer science for finding the shortest path in various contexts, such as video games and applications. The A* algorithm combines features from Dijkstra's algorithm and heuristic methods, enabling it to efficiently search for optimal solutions. A key component of A* is its cost function, which evaluates how close the current node is to the target, as well as the potential costs to reach it. Accurate cost calculation allows the algorithm to select the best possible route. The author also includes various visual examples that help illustrate how the algorithm operates in practice. Lastly, the article highlights applications of A* in open-world gaming and robotics, showcasing its versatility and effectiveness in navigation-related problems.