The story of how ID Software used technology from the game Commander Keen to produce Wolfenstein 3D
The article discusses how the team at id Software utilized the technology developed for Commander Keen in order to expand the renowned Wolfenstein 3D series. It details various stages of production, challenges faced, and innovations that occurred during the creation of this groundbreaking game. In the article, there are in-depth explanations of the game engine that allowed for dynamic rendering of 3D spaces in real-time, a significant leap forward compared to games of that era. It also highlights techniques such as ray casting that enabled players to explore intricate levels. Finally, the article touches on the consequences that the release of Wolfenstein 3D had on the future of computer gaming and the influence it exerted on other development studios. Overall, the piece aims to showcase not only the technical aspects but also the creativity and passion by the team that contributed to the game's success.