What is it like to be an independent developer and create games and programs for Mac? - it's tough...
In her article, Nathalie Lawhead addresses the past and future of art games, particularly in light of changes in the Apple operating system after the release of macOS Catalina. She describes how these changes affect the availability of games, which are often sensitive to technological shifts and how it can be challenging for artists to adapt. Lawhead analyzes what these changes mean for independent creators and the medium itself, reflecting on the value and future of art in gaming. She also discusses potential solutions and alternatives that could allow for continued innovation in this field, even as mainstream dominance increases in the gaming industry. The entire article serves as a meditation on the creative qualities that make art games unique and the challenges they face in a rapidly evolving technological landscape.